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IO [ Improvement ] Compatibility with Socket. I appreciate the insanely quick reply. Check out the docs. On platforms that you listed the plugin uses mono's own implementation so i think something should be wrong on server side, but if you send to me a "working" code sample that i can test, maybe i can figure out more about this problem. Log "I opened a web socket!

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Press Read the latest about our industry-leading locks and security solutions. Simply the best training around! And if i finish these very quickly, maybe the proxy authentication will be in this update too. Log "NOT Authenticated" ;. Sep 26, Posts: Bought the plugin a few days ago and it's working great. In our next project, however, we need to use websockets. I saw in the documentation that you're planning to add support for it.

My question is, that when this feature will be available? Are you planning to release it in the near future? Gundoglu , Oct 1, Hi Gundoglu, Thank you for your kind words. Regarding the WebSocket support: I will start to implement it in the coming weeks, so when you will start to develop your next game it will be ready for you.

Gundoglu , Oct 2, New update uploaded to the Asset Store, will be out next week: Log "Authentication successful" ;. Log "Authentication Failed" ;. Nov 20, Posts: So I've been using UniWeb recently, and they had an issue where all my requests were occurring twice for some reason even though I was definitely only calling it once.

So it's not an issue on our server end. Also the creator doesn't appear to be responding to anything. KamiKaze , Oct 8, Hi, I didn't know any issue like this about my plugin, but I'm always here to help and fix any bug if there is any.

I appreciate the insanely quick reply. I will probably purchase this within the next few minutes just because of that, haha. Thank you, If you will find any issue, need help or you have some suggestion, don't hesitate to drop me a mail.

Not sure if it's stated anywhere, but what level of stripping am I allowed to use? Didn't checked the stripping levels yet, but i definitely will later today. However Unity love to strip out the whole System. Security namespace so without a link.

Hi KamiKaze, I was able to build run the demos with all stripping level without any additional work. I already need System. Security for a cryptography thing, so I have that link. I was just making sure I could use all the stripping levels, and it appears to work fine.

I recommend putting that in your description, it would be a major selling point. KamiKaze , Oct 9, Thank you for the tip. Apr 21, Posts: But when it is imported into a blank project, I saw the error. I am using Mac Book with OS I try to adjust the build setting "Api Compatibility Level", neither ". And I have been restarted Unity each time I adjust the setting. This is becouse assets can be uploaded to the store only when they are in one folder.

So this is a limitation of unity, but i hope you understand this, and I'm sorry for any inconvenience. Thanks, the problem is solved. Don't notice the difference the location of "Plugins" folder matters. I usually put my DLLs anywhere in "Plugins" folder s and they do work fine. I guess there must be some rule to "Plugins", "Editor" and "Resources" which I don't quite understand. I will spend some time to research on this topic later.

But anyway, thanks for replying me so quickly. WebSocket support is live now in both Basic and Pro versions.

Apr 14, Posts: I am trying to use version 1. I am importing it to an empty project. See the console log for more information. Could not load type 'SocketEx. AddMethods BindingFlags bf, System. Ryuuguu , Nov 17, This is because assets can be uploaded to the store only when they are in one folder. Thank you for quick reply. I even knew about this I just forgot when installing. Mar 30, Posts: I'm trying to post to a https url, but whenever I do, I get a null response and the request has an exception.

Of course https is fully supported on all platforms. In this case its looks like the server is sending wrong data or a non https stream.

On platforms that you listed the plugin uses mono's own implementation so i think something should be wrong on server side, but if you send to me a "working" code sample that i can test, maybe i can figure out more about this problem.

All private urls that i get i use them only for debugging and i delete them as soon as they are not needed any more, or i can reproduce the problem in an other way. I hope we will find out a solution quickly. I'm having a bit of a problem getting the Websocket events hooked up with C. My Code looks like this: Log "I opened a web socket! Log "Message Recieved" ;. When I instantiate WebSocket with Code csharp:.

Can you try with Code csharp:. I sent you a private message with a link to a unitypackage with the relevant files.

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